You're so vain...
... you probably think this blog post is about you, don't you?
AKA Dale Neal: The Blog
... you probably think this blog post is about you, don't you?
Posted by
Dale Neal
at
7:06 PM
4
comments
My first impressions of married life are that it involves a lot of sneezing and makes your living room smell like poultry seasoning. Who'd have known the spice rack Linnsey put on the gift registry would come with 15 impossible to open bags of spices that you have to try to pour into the jars?
On the plus side, we've got the airline tickets for our honeymoon in Bali! =)
Posted by
Dale Neal
at
1:00 AM
0
comments
So what'd you do last weekend, Dale?
Oh, I dunno. I went to the beach, hung out with a few friends.
Anything else?
Oh yeah, I got married! It was awesome, and it was so great to have so many friends and family in Hawaii to celebrate with us. I'll post pictures, puzzles, and more when I've had a chance to recuperate.
Posted by
Dale Neal
at
2:20 PM
4
comments
Linnsey and I watched One Flew Over the Cuckoo's Nest recently. I'd seen it before, but I'd forgotten the scene where they're trying to determine if Jack Nicholson's character is mentally ill. They ask him to describe in his own words what "a rolling stone gathers no moss" means.
I'd always heard that asking people to describe abstraction and metaphor--and that proverb in particular--is a way to test for schizophrenia. Supposedly, people with schizophrenia have trouble abstracting the metaphorical meaning of a person who is always moving from the literal meaning of a rock rolling. Wikipedia seems to support this information, but maybe someone with an actual degree in the field (hi Dad!) can say whether this is true and actually used nowadays.
Anyway, I got to thinking about what the most literally correct yet useless interpretation of this proverb could be. You know, so if someone is trying to test my mental state, I can whip it out on the spot and add a little levity to the situation. So here's what I think the proverb means:
Mick Jagger does not collect bryophytes.
Posted by
Dale Neal
at
11:25 AM
2
comments
Labels: rolling stone
So for those of you that don't know, Linnsey and I play World of Warcraft a bit. We try not to let it interfere with our normal lives, but I just had to post here... WOOOOOO! We downed Vashj!
For those of you who don't play WoW, Vashj is a difficult boss that requires 25 people cooperating very well to kill. You have to down 5 bosses (3-4 hours of work) just to get to her, and then you have a 15 minute long fight to down her. Our guild has been making attempts on her for a number of weeks now, so it's pretty cool to finally beat her.
For the curious, here's basically what happens in the video (it's at 2x speed):
Phase 1:
The fight starts in this phase, and we basically have a couple of people keeping her attention on them while everyone else hits her until she's down to 70% health. Every now and then she casts a damage spell on one person (you'll see a skull appear over their head), and everyone has to get away from them. This is the easiest phase of the fight.
Phase 2:
You can easily tell when this phase starts because Vashj heads to the middle of her platform and blue beams shoot at her from the 4 torches on the platform. She becomes immune to all attacks. The raid splits up here and we all work on different tasks. A bunch of people head to the outer ring of the circle to kill water elementals. Each of these that get through to Vashj increase her damage by 10%. If 2 get through, we're dead in the water.
Another group of people (including Linnsey) start attacking the giant striders and lure them around in circles while killing them. Anybody who gets within 8 yards of one gets hit with fear and is forced to run away at high speed.
The rest of the people (including me) go to the center at kill the nagas that spawn.
Every minute or so a specific monster appears and whoever sees it has about 15 seconds to kill it. From the body they loot an object which has to be tossed character to character to get it to someone standing next to one of the torches. Using the object on the torch removes the blue beam to Vashj.
Phase 3:
You can tell when this phase starts because the fourth blue beam goes down and the music changes. All of the nagas, striders, and elementals up at this time have to be killed, though no more will spawn. This phase is identical to phase 1, except that bats start flying into the room and dropping green crap all over the floor. 2-3 seconds in the green crap is deadly, so it's pretty much a race to kill Vashj before too many of us perish in the green goo.
So yeah, WOOOO!
Posted by
Dale Neal
at
8:19 PM
1 comments
It's been quite a while since I last posted here, and I think that's largely due to a lack of puzzle events that I have either been playing in or working on. The lack of BANGs has largely meant there are no puzzle events in the "off season". Fortunately, things have been starting up again with Iron Puzzler a few weeks ago, a Midnight Madness themed game in early April, and a BANG-esque game from coed astronomy coming later that month.
Iron Puzzler
Iron Puzzler was a blast, and despite initial worries about changes to the scoring system, I think it actually improved the quality of the puzzles we saw. Despite having no direct penalty for making a puzzle that was way too hard, the double-counting of fun scores assigned by other teams gave a strong incentive to make puzzles that most teams would solve. 4 teams actually finished all of the puzzles before time was called, despite having 2 more puzzles than last year.
coed astronomy did quite well in the event, and we used our winnings to obtain some quality merchandise from Endgame. But, what made me most happy was that both of our clues did so well in the fun category. "Funness" is always so difficult to measure, but it's something we always strive for in our clues.
I'm always amazed at what my fellow puzzlers can come up with in 24 hours. Since only 7 teams were fortunate enough to play in Iron Puzzler, Greg is thinking about using the puzzles in a future event. Unfortunately, this means I can't talk about them, but there were some real gems in there.
San Francisco Game
coed astronomy will be running a walking game in the city on April 19th. I probably won't be too involved in this one due to wedding planning and whatnot, but it should be fun. More details to come later.
Midnight Madness
Midnight Madness, an *awesome* movie, as well as Michael J. Fox's debut film, is also the catalyst that started the game. Or not, if you believe wikipedia. Anyhow, an anonymous team will be running a Midnight Madness themed game on April 5th, and I know I can't wait to play. More info can be found on Curtis' blog.
Posted by
Dale Neal
at
2:19 PM
0
comments
I'm making a note here: HUGE SUCCESS!
Some links for you to play with:
Posted by
Dale Neal
at
2:11 PM
0
comments